David Williamson Shaffer

David Williamson Shaffer is a professor at the University of Wisconsin-Madison in the departments of Educational Psychology and Curriculum and Instruction, and a Game Scientist at the Wisconsin Center for Education Research.

 

 

 

 

 

 

Background

Before coming to the University of Wisconsin, Dr. Shaffer taught grades 4-12 in the United States and abroad, including two years working with the Asian Development Bank and US Peace Corps in Nepal. His M.S. and Ph.D. are from the Media Laboratory at the Massachusetts Institute of Technology, and he taught in the Technology and Education Program at the Harvard Graduate School of Education.

Dr. Shaffer studies how new technologies change the way people think and learn. His particular area of interest is in the development of epistemic games: computer and video games in which players become professionals to develop innovative and creative ways of thinking.

 

More information

For more information about David’s work, please see…

Publications page for all publications.

CV

Biography: Short, Medium, and Long versions

Publicity Photo

Courses taught

Ed Psych 792: Tools for Thought
Ed Psych 711: Psychology of Educational Communications (or, How to Make Powerpoint Presentations that don’t Stink)
Ed Psych 795, 796: Introduction to Learning Sciences

Affiliated teaching and research groups

Educational Psychology Department Learning Sciences Program
Wisconsin Center for Education Research

Contact information

David Williamson Shaffer
Professor of Learning Science
Department of Educational Psychology
University of Wisconsin-Madison
Educational Sciences Building, Room 1069
1025 West Johnson Street
Madison, WI 53706

v/f: +1 608 890 3443
e: DWS at education dot wisc dot edu

For the press

David Williamson Shaffer, author of How Computer Games Help Children Learn is available for interviews. Please contact him by phone or email.

Selected Publications

How Computer Games

Help Children Learn

Looking Where the Light is Bad: Video Games and the Future of Assessment

The Right Kind of GATE: Computer games and the future of assessment

Using a Quantitative Model of Participation in a Community of Practice to Direct Automated Mentoring in an Ill-Formed Domain