Madison 2200

Madison 2200 was played by Madison-area high school students during the summer of 2003. They redesigned State Street and used an interactive geographic information system to analyze and virtually make land-use changes, weighing and evaluating the consequences of their decisions along the way. In Madison 2200, we investigated whether the practices of professional urban planners could provide a framework for high school students to think about the complex human and environmental relationships inherent in cities. Madison 2200 also provided pilot data that helped us build a more sophisticated game called Ecology 2020 and Urban Science.