In Escher’s World, middle school students become graphic artists who create exhibits of mathematical art in the style of M. C. Escher. Each design task begins with a design goal, and students learn how others designers addressed similar challenges. For example, the task in one of the early levels of the game is to make a straight-edged design using only curved lines. Based on an architectural design studio, the game helps students learn to think about geometry and graphic art like designers.
You can learn more about Escher’s World in How Computer Games Help Children Learn.
Shaffer, D.W. (1997). Learning mathematics through design: The anatomy of Escher’s World. Journal of Mathematical Behavior 16(2): 95-112.
Shaffer, D.W. (1997). Design, collaboration, and computation: The design studio as a model for computer-supported collaboration in mathematics. Paper presented at the Computer Support for Collaborative Learning Conference. Toronto, ON.